Abstract:According to the requirements of the parametric 3D modeling system of the bridge,a new algorithm was developed to quickly generate a virtual terrain.The details of terrain were enriched by a fractal theory.In order to accelerate retrieval of the triangle containing the given point,a quadtree data structure was used to store triangulated irregular network.The triangle retrieved was subdivided by sparse control points to join bridge models and terrain.The viewpoint range was controlled by a quickly collision detection method between the viewpoint and the terrain.Sky sphere,terrain and bridge models were organized together based on the tree structure.Finally,a lifelike scene of bridge was generated.